![]() ![]() Kill all of the enemy heirs, and you can rule England unimpeded! A novel roll to hit-based system is used to determine combat results, with better experienced forces scoring hits more often in battle. Unit blocks rotate to show strength, and each army can have a variety of experience levels and combat capabilities. Random game events throw a touch of the chaos of the era into the mix, and the multiple uses for the player action cards leads to a level of uncertainty where enemy plans are concerned.ĭuring each game turn in Crown of Roses, players will play cards to perform actions such as improving their armies, influencing the locals to support them, collecting supplies or prestige, moving to attack enemy forces, to recruit new houses to your cause, calling another Royal Heir into the fray, or even changing the nature of the conflict through the use of player events. Unit starting locations vary with each turn and even with each game, and the use of blocks creates the "fog of war" of limited intelligence on enemy strength and deployment. ![]() Using intuitive mechanics, Crown of Roses offers players a historical feeling with tremendous strategic depth and excellent replayability. The four player game adds in the powerful House of Stafford, and the ever-scheming Richard Neville and his son, Richard of Warwick, the 'Kingmaker'. ![]() In Crown of Roses, players take on the roles of the dynastic giants - the House of Lancaster and their Beaufort cousins, and the House of York.
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